$9.95 flat rate postage anywhere in Australia
Platform: Get Noticed in a Noisy World
A Human's Guide to Machine Intelligence
Getting Organized in the Google Era
Crysis
The Second Self, Twentieth Anniversary Edition
The Ecology of Games
Beowulf Cluster Computing with Windows
The Art of Prolog, second edition
Scalable Input/Output
The Virtual Community, revised edition
Theory of Recursive Functions and Effective Computability
Turtles, Termites, and Traffic Jams
The New Hacker's Dictionary, third edition
Affective Computing
Basic Category Theory for Computer Scientists
Wired for Speech
An Introduction to Genetic Algorithms
Thoughtful Interaction Design
The Art of the Metaobject Protocol
The Artificial Intelligence Debate
Imitation of Life
The Computational Beauty of Nature
The Automobile Age
Human Information Interaction
Taking [A]part
Families at Play
Left to Our Own Devices
Now the Chips Are Down
Mood and Mobility
Connected Gaming
Designing with the Body
Debugging Game History
Immunological Bioinformatics
Working-Class Network Society
Gaming the Iron Curtain
The Stuff of Bits
Hermeneutica
Certified Programming with Dependent Types
Situated Design Methods
Rogue Archives
Cybernetics or Control and Communication in the Animal and the Machine, Reissue of the 1961 second edition
Learning with Kernels
Virtual Economies
Perceptrons, Reissue of the 1988 Expanded Edition with a new foreword by Léon Bottou
Third Person
Virtual Music
Values at Play in Digital Games
Evolutionary Computation