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Situated Design Methods
Rogue Archives
Cybernetics or Control and Communication in the Animal and the Machine, Reissue of the 1961 second edition
Learning with Kernels
Virtual Economies
Perceptrons, Reissue of the 1988 Expanded Edition with a new foreword by Léon Bottou
Third Person
Virtual Music
Values at Play in Digital Games
Evolutionary Computation
Self-Stabilization
Quantified
Ambient Commons
Genetic Programming
Using Advanced MPI
Using MPI, third edition
Great Principles of Computing
The Semiotic Engineering of Human-Computer Interaction
Neural Smithing
Tracing Genres through Organizations
Digital Halftoning
Artificial Intelligence at MIT, Volume 1
Code/Space
Divining a Digital Future
Foundations of Object-Oriented Languages
Great Ideas in Computer Science, second edition
Effective Documentation
Representations of Musical Signals
Control Flow Semantics
John von Neumann and the Origins of Modern Computing
A Casual Revolution
The LOCUS Distributed System Architecture
Persuasive Games
Making Use
Participatory IT Design
On the Origins of Cognitive Science
Actors
Turtle Geometry
Things That Keep Us Busy
Resonant Games
The Art of Final Fantasy XVI: Echoes of the Rising Tide
Final Fantasy XIV Poster Collection
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HBR Guide to Generative AI for Managers
Living with AI
How the Computer Went to School
The Definitive Guide to Minecraft 2024
The Power of Podcasting