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Evolutionary Computation
Neural Smithing
Foundations of Object-Oriented Languages
Great Ideas in Computer Science, second edition
Control Flow Semantics
John von Neumann and the Origins of Modern Computing
Turtle Geometry
Basic Category Theory for Computer Scientists
An Introduction to Genetic Algorithms
The Computational Beauty of Nature
Cybernetics or Control and Communication in the Animal and the Machine, Reissue of the 1961 second edition
Learning with Kernels
Virtual Economies
Values at Play in Digital Games
Self-Tracking
The Second Self, Twentieth Anniversary Edition
Third Person
Ambient Commons
Thoughtful Interaction Design
A Human's Guide to Machine Intelligence
Talk to Me
Brotopia
The Ecology of Games
The Art of Prolog, second edition
Wired for Speech
The Art of the Metaobject Protocol
Imitation of Life
Code/Space
Divining a Digital Future
A Casual Revolution
The LOCUS Distributed System Architecture
Persuasive Games
Making Use
Participatory IT Design
On the Origins of Cognitive Science
Actors
The Ultimate Guide to Video Game Writing and Design
Father, Son & Co.
Dot Complicated - How to Make it Through Life Online in One Piece
Getting Organized in the Google Era
Crysis
The Infernal City: An Elder Scrolls Novel
Super Mario
Idea Man
The Google Guys
Cognitive Surplus
The Future of the Internet
Final Fantasy XIV: Dawntrail -- The Art of Succession -Relics of Heritage-