Moving Innovation
Author: Sito, Tom
ISBN: 9780262528405
Publisher: RANDOM HOUSE US
Year first published: 21 Aug 2015
Pages: 376
Format: Paperback / softback
b>A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio executives./b>p>Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and i>PONG/i>. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted- "Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons." This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry. /p>p>In i>Moving Innovation/i>, Tom Sito-himself an animator and industry insider for more than thirty years-describes the evolution of CG. His story features a memorable cast of characters-math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives- disparate types united by a common vision. Sito shows us how fifty years of work by this motley crew made movies like i>Toy Story/i> and i>Avatar/i> possible. /p>BR>BR>b>A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio executives./b>p>Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and i>PONG/i>. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted- "Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons." This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry. /p>p>In i>Moving Innovation/i>, Tom Sito-himself an animator and industry insider for more than thirty years-describes the evolution of CG. His story features a memorable cast of characters-math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives- disparate types united by a common vision. Sito shows us how fifty years of work by this motley crew made movies like i>Toy Story/i> and i>Avatar/i> possible. /p>
ISBN: 9780262528405
Publisher: RANDOM HOUSE US
Year first published: 21 Aug 2015
Pages: 376
Format: Paperback / softback
b>A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio executives./b>p>Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and i>PONG/i>. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted- "Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons." This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry. /p>p>In i>Moving Innovation/i>, Tom Sito-himself an animator and industry insider for more than thirty years-describes the evolution of CG. His story features a memorable cast of characters-math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives- disparate types united by a common vision. Sito shows us how fifty years of work by this motley crew made movies like i>Toy Story/i> and i>Avatar/i> possible. /p>BR>BR>b>A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio executives./b>p>Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and i>PONG/i>. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted- "Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons." This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry. /p>p>In i>Moving Innovation/i>, Tom Sito-himself an animator and industry insider for more than thirty years-describes the evolution of CG. His story features a memorable cast of characters-math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives- disparate types united by a common vision. Sito shows us how fifty years of work by this motley crew made movies like i>Toy Story/i> and i>Avatar/i> possible. /p>