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The Second Self, Twentieth Anniversary Edition
Wired for Speech
Thoughtful Interaction Design
The Automobile Age
Human Information Interaction
Taking [A]part
Left to Our Own Devices
Mood and Mobility
Designing with the Body
The Stuff of Bits
Situated Design Methods
Quantified
Ambient Commons
The Semiotic Engineering of Human-Computer Interaction
Tracing Genres through Organizations
Code/Space
Participatory IT Design
Things That Keep Us Busy
i-Minds - 2nd edition