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Things That Keep Us Busy
Human Information Interaction
Taking [A]part
Left to Our Own Devices
Mood and Mobility
Designing with the Body
The Automobile Age
The Stuff of Bits
Situated Design Methods
The Semiotic Engineering of Human-Computer Interaction
Quantified
Tracing Genres through Organizations
Self-Tracking
The Second Self, Twentieth Anniversary Edition
Ambient Commons
Thoughtful Interaction Design
Wired for Speech
Code/Space
Participatory IT Design
How AI Thinks: How we built it, how it can help us, and how we can control it
Things We Could Design: For More Than Human-Centered Worlds
Made by Humans
The Coevolution
The Smart Wife
Critical Fabulations