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Charm
Frictionlessness: The Silicon Valley Philosophy of Seamless Technology and the Aesthetic Value of Imperfection
Fringe to Famous: Cultural Production in Australia After the Creative Industries
The BBC: Myth of a Public Service
Simulating War: Studying Conflict through Simulation Games
Now More than Ever
Wild and Woolley
Don't Shoot the Journalists
Media Sociology and Journalism
On Browsing
Log Off
The Infodemic
Hate, Inc.
From Online Platforms to Digital Monopolies
Towards a Productive Aesthetics
The Weight of the Printed Word
Zero Hour for Gen X
BIG TECH TYRANNY
Hollywood in China
The New Real
Endless Intervals
Game
A Guerrilla Guide to Refusal
Internet Spaceships Are Serious Business
Thoreau's Axe
Digital Keywords
Speak Up
Paper Emperors
The Power of Plus
The Curious Person's Guide to Fighting Fake News
Influenced: The Impact of Social Media on Our Perception
Building Back Truth in an Age of Misinformation
Make / Believe: We and They on a Digital Planet
Lifehouse: Building Care in the Long Emergency
Sound Affects: A User's Guide
Entertained or Else: Boredom and Networked Media
The Construction of Race in Les Miserables Fanworks: Liberty, Equality,Diversity
Revolutions in Communication: Media History from Gutenberg to the Digital Age
Invocational Media: Reconceptualising the Computer
Podcasting in a Platform Age: From an Amateur to a Professional Medium
Media and Everyday Life: Second Edition
An Introduction to Global Media for the Twenty-First Century
News Media Influence on Rail Infrastructure Policy: Tracing Mediatization Through Actor-Network Theory
Life Is a Game: What Game Design Says about the Human Condition
Media Audiences: Is Anybody Watching?
Mass Communications and Media Studies: An Introduction